Besides the Versus Survival Mutation update today, last night the following updates were applied to the Xbox 360 version.
? Added a 25 point scoring penalty for using a Defibrillator.
? Scaled dynamic Defibrillators based on map length with a maximum of 1 per map.
? Removed dynamic Pill conversion to First Aid Kits.
? Removed Explosive Ammunition.
? Increased Jockey damage per second.
? Removed Jockeys damage delay.
? Car Alarms will now trigger anytime a Special Infected pushes/pulls/rams a Survivor into an alarm car. This change only affects game modes with human-controlled Zombies .
? Special Infected bots spawn within 10 seconds of the Survivors leaving the safe room.
Survivor Bot Changes
? Improved SurvivorBots ability to support players who stop moving to fight infected.
? Improved SurvivorBots ability to support players in tight spaces.
? Changed Survivorbot item hunting behavior.
? SurvivorBots now stay closer to human players in all game modes.
? Fixed Survivorbot navigation issue in The Passing: Riverbank.
? Fixed bug where a SurvivorBot could become catatonic when attempting to save another Survivor from a Smoker.
? Fixed condition where SurvivorBots would not enter the saferoom.
? Increased self-inflicted friendly fire damage from the Grenade Launcher.
? Fixed bug where the M60 would reset its ammo if dropped in certain situations.
? Shortened spawn times for human Special Infected when the Infected team isnt full. The time difference is added to the timer of the next bot in line to spawn.
? Fixed AI tanks sometimes not getting assigned to human players.
? Fixed exploit in The Passing where players could jump through a gap in the fence to skip a gauntlet.
? Fixed exploit in The Passing where players could get outside the world.
? Fixed commentary maps crashing on load, restored commentary option in main menu.
? Fixed team lobbies not working correctly for some game modes.
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