Terrible Things, a new project from former Taking Back Sunday member Fred Mascherino, Coheed and Cambria alumnus Josh Eppard, and Andy Jackson of Hot Rod Circuit have posted a stream of their self-titled debut due out August 31, 2010.
Check it out on their MySpace page.
Continue reading Terrible Things: “Terrible Things”
Asian Man Records has launched a free compilation featuring new music on the label. The compilation features music from all your favourites including: The Wild, Bomb the Music Industry!, Classics of Love, The Riptides, The Apers, Kevin Seconds, Noise by Numbers, Laura Stevenson and the Cans, Sundowner, Jaake Margo, Matt Skiba, Kepi Ghoulie, Mugwumps, Monkey, The Hot Toddies, Smoking Popes, For.the.Win., The Max Levine Ensemble and Andrew Jackson Jihad.
Grab it here.
Continue reading Asian Man Records posts free downloadable compilation
Solidarity Recordings has announced the first in a promised series of benefit compilation, this one benefiting the Plea for Peace foundation. The album will feature 30 songs from the likes of Cobra Skulls, The Brokedowns, RVIVR, The Methadones, Anti-Flag, Vultures United, The Menzingers, Sundowner, The Honor System, Fifteen, The Falcon, O Pioneers!!!, Hanalei and many others.
The album is due out September 28, 2010 and features artwork with your favourite winking political opportunist and rabble rousing mama grizzly who also shoots mama grizzlies.
Continue reading Solidarity Records plans “Plea for Peace” compilation
A dedicated fan, has posted a massive NOFX discography review spanning the band’s entire catalog and 27 year livespan. The four part series looks kindly on controversial albums like 1991’s Liberal Animation calling it a “ truly notable achievement.” but seems less fond of S & M Airlines. Of course, the review speaks well of the band’s 1994 breakthrough Punk In Drublic noting “stupendous songwriting.” It’s worth noting that the writer looks at the intervening 7-inches and EPs including The Decline which it notes “ beats Green Day to American Idiot’s punch” Each segment also includes a discography “mix tape” to provide some musical context for the writing.
Check out the entire four-party feature here
Continue reading Insanely huge NOFX discography review posted
Split Vote! Whose back story?
Gib Fest (PC)
Blast the infected to shreds with M60s.
Swords can slice up some fun. Chainsaws can tear apart the infected. But you need to get close for both and well? chainsaws are really loud! Time to go with the ultimate gun, you and three friends armed with M60s and unlimited ammo.
Chainsaw Massacre (360)
4 chainsaws, millions of zombies.
You are armed with the only thing you need to survive a Zombie Apocalypse, a chainsaw. Rip apart thousands of zombies on your way to safety.
This Mutation is available in Campaign Mode.
Both the PC and 360 crowd want to see the blood flowing! 360 users preferring chainsaws and PC users going with M60s. Whichever way you like to kill zombies, it’s going to be messy.
The numbers by platform.
26% Chainsaw Massacre
18% Versus Survival
15% Last Gnome on Earth
11% Four Swordsmen of the Apocalypse
9% Bleed Out
20% Versus Survival
16% Chainsaw Massacre
14% Four Swordsmen of the Apocalypse
13% Last Gnome on Earth
12% Bleed Out
The new DLC for Left 4 Dead 1 and Left 4 Dead 2 is due out in October. In the DLC you will get to play the Left 4 Dead 1 survivors. The accompanying Comic is coming in September. The Comic is broken up into 4 separate sections. Each section features the back story from one of the Survivors. Whose back story are you most interested in?
Continue reading Week 19
In a new interview with Noisecreep, Every Time I Die confirmed their schedule for the remainder of the year. First up in November is a headlining tour, focused on small clubs and low door prices. The band noted:
We will bring it down to affordable shows, and we don’t have a huge overhead, so it’s totally more punk rock. We will be out all of November.
After the tour wraps up, the band will head back to Buffalo in December to begin writing and begin recording in early 2011. They released their Epitaph Records debut, New Junk Aesthetic, in 2009.
Continue reading Every Time I Die plan November tour, new album for 2011
We’ve posted some new reviews. You can check them out below:
You can check out any of our 9577 reviews right here.
Continue reading Friday, August 27, 2010
Long Island, NY record label and fanzine 86’d Records has posted a name-your-price download of For Victory, the new full-length from Rations. The record features guest vocals from Iron Chic’s Lubrano, and guitar spots by Lou Fontana, formerly of On the Might of Princes and currently of Fellow Project.
You can check it out on the band’s bandcamp page.
Continue reading 86’d Records posts Rations full-length for name-your-price download
The Beauty in the Bass Line
According to The Art of Fiction by John Gardner, the best stories ever written are the result of genre bending of some kind. Taking something that people are used to experiencing a certain way, and blending it with something they wouldn’t expect, like mash potato quesadillas. It’s awesome try it. A lot people have purported to combine punk rock with hip-hop. With the success of 311 in the mid 90’s, a slew of hip- hop-mixed-with-everything-else bands emerged, most of them rap-core, most of them boring. Therefore, when people describe POS as a rapper with punk rock influences, it doesn’t really convey the reality of what he does. POS’s brand of punk rock hip-hop is more visceral. Rather than carefully inserting rock and roll moments into rap songs, he injects the energy of punk into hip-hop songs. Hip-hop is his style, without question, but behind it lays an attitude, an ethos that we don’t usually equate with hip-hop. He’s collaborated with artists such like The Bouncing Souls and Jason Shevchuk from Kid Dynamite. Listening to these collaborations there’s a sense of shared excitement between the artists, and never an awkward mashing of styles.
Punknews writer Jon Reiss, having grown up in DIY punk, believes that it can be a meaningful experience that can affect any number of aspects of one’s life. Perhaps most interesting are those who carry that spirit into things we wouldn’t expect, be it music writing, cooking or even parenting. He’s written extensively on the subject looking for examples of people whose roots in punk manifest in interesting and different ways. POS’s music is a great example of how punk can pop up where you might not expect to see it.
Continue reading Interviews: P.O.S.
Updates to ARMA 2: Operation Arrowhead have been released. The updates will be applied automatically when your Steam client is restarted.
- Arma 2: British Armed Forces Lite – all units, vehicles and weapons from Arma 2: British Armed Forces are included in this patch with lower quality textures and audio files. The full version of Arma 2: British Armed Forces with high resolution textures and packed with a new campaign and large selection of new single player missions is available for purchase, see http://www.arma2.com/baf for more information about the content of Arma 2: British Armed Forces.
- Numerous stability and functionality fixes and improvements.
- Reworked MP Session Browser and Mission Selector.
- Engineer – Engineers have undergone some serious training and are now capable of repairing damaged vehicles and defusing mines. An engineer can patch up a badly damaged vehicle, making it operable. A damaged component can be repaired to 60% status; however, note that the total damage inflicted upon the vehicle persists, and further damage will be calculated cumulatively. An engineer can defuse mines, satchels, and IEDs. It’s possible to order an engineer to repair/defuse something by standing close to it, selecting ‘engineer’ in your command bar, and then pressing ‘6-1’ (‘action’ > ‘defuse’/’repair’). If you are engineer yourself, simply select ‘action’ > ‘defuse’/’repair’ from the Action Menu (default binding is the middle mouse button).
- Artillery Computer – All indirect fire weapons can exploit the brand new artillery computer by selecting it in the Action Menu (default binding is the mouse wheel). The artillery computer initiates an interface where you can see your weapon, and the associated minimal and maximal ranges on the map. You may adjust your fire mode in the menu to the right and select the target area that your ordinance will strike. The display will indicate an estimated time to target; once you fire the ordinance – by clicking the ‘Fire’ button – the interface will track each shot. Your aim will change according to your actions once you leave the artillery computer.
- New: GameSpy modhash key contains list of mods hashes and is used to check there are additional mods on server missing on client (yellow icon in UI).
- New: Mods contents hashes are compared instead of mods lists when equal mods are required on server.
- Fixed: Commandline -mod behavior, active Mods list in UI, ModLauncher UI dialog with better mods detection and handling.
- Fixed: Terrain shadows were too short (http://dev-heaven.net/issues/12328)
- New: getWeaponCargo, getMagazineCargo, getBackpackCargo script commands
- Experimental: TCMalloc used as a memory allocator.
- New: Aircraft now auto-trims at high speed to prevent climbing.
- Improved: More 3D/2D resolution ratios (8:7 and 6:5) added.
- Fixed: Transport waited for dead unit to get out.
- Fixed: NV tracers visible in TI (http://dev-heaven.net/issues/11608)
- Fixed: Decreased tank sliding.
- Fixed: Sonic Cracks and Tracers not working in multiplayer
- Optimized: Frame rate stutter near complex walkable objects (like low rock walls) caused by grass computations.
- Fixed: crew getting killed in vehicles driving from hill/slope
- Fixed: Audio unsupported sample frequency error
- Fixed: IRStrobe (http://dev-heaven.net/issues/11852)
- Fixed: 3D editor – creating of logic center failed (http://dev-heaven.net/issues/11876)
- Fixed: Unit in vehicle could not open gear in map.
- Fixed: client freezes when accessing ammobox (http://dev-heaven.net/issues/11577)
- Fixed: No volume drop on distance with weapon click, car horn and etc. (http://dev-heaven.net/issues/11689)
- Fixed: Dead player bodies disappeared after respawn.
- New: Repair vehicle and deactivate satchel charge action for engineer.
- Fixed: EEIncomingMissile event parameter
- New: Added scripting function disableTIEquipment.
- New: Artillery computer; Fire at position AI command; enableEngineArtillery script command
- Fixed: Surface sound in infinite terrain (http://dev-heaven.net/issues/11430)
- Fixed: AI vision was not affected by light sources.
- Fixed: Birds were heard inside of a closed vehicle.
- Fixed: Scripting command isFlatEmpty did not work with non-zero third coordinate. (http://dev-heaven.net/issues/11704)
- Fixed: TI was red instead of B/W with some settings and graphics cards.
- Fixed: Night vision simulation was not simulating color sensitivity and blue shift in dark scenes.
- Fixed: Disabled debugging message “Added texture headers from file”
- Fixed: Av8 unable to takeoff from Chernarus NE airstrip (http://dev-heaven.net/issues/3240)
- Fixed: Fog and sky colors did not match when dark.
- Fixed: Moon rotates when moving camera (http://dev-heaven.net/issues/8051)
- Fixed: Stars no longer visible through terrain with low view distance (http://dev-heaven.net/issues/8374)
- Fixed: Improved game stability with a small page file.
- Fixed: Gun recoil in ironsights view was missing kick-back (http://dev-heaven.net/issues/4401)
- Fixed: possible crash after mouse click to Prev/Next button in DisplayConfigureAction
- Fixed: In E06 player should survive fall on ground without opening parachute.
- Fixed: Module Alice2 MP issues.
- Fixed: Improved AI path planning and path tracking with tanks.
- Fixed: Assembling/disassembling issue with M2 minitripod and M2 machinegun.
- Fixed: Sound of silenced Mk17 CCO.
- Fixed: Mi8 and Mi17 model animations bug in ARMA2:Combined operations only.
- Fixed: Fire-geometry in all Mi8 and Mi17, crew wasn’t vulnerable in some cases.
- Fixed: Get-in points for MH-6J.
- Improved: Special units in US, CZ and Germany factions can hide bodies.
- Changed: Slot size of MAAWS magazines.
- Improved: AI wasn’t able to destroy static weapons in some cases.
- Fixed: Animations of US Static TOW launcher.
- Fixed: Words Sabot and M-gun in radio protocols.
- Fixed: Damage zone indicator ATRQ and MROT were exchanged in helicopter.
- Fixed: Rockets count in Mi-171Sh.
- Changed: Destruct type for market tents.
- Fixed: HEAT ammunition for T-55 and Stryker MGS.
- Fixed: Glass penetrability of Mi-171Sh.
Continue reading ARMA 2: Operation Arrowhead Update Released
MC5 guitarist Wayne Kramer recently stopped by the Daytrotter studios to record a session, which includes new takes on the 1970 MC5 track “High School,” “No Easy Way Out” from Kramer’s 1997 solo release The Return of Citizen Wayne, and “Bad Seed” from his 1995 album The Hard Stuff +, along with a cover of “Redemption Song.”
Check it out here.
Continue reading Wayne Kramer (MC5) records Daytrotter session
Orlando, FL’s How Dare You will enter the studio in early October to begin work on their sophomore full-length. The group will return to Starlight Studios, the same place they recorded their 2008 debut Comfort Road. More details, such as a release date and label, are expected to be announced soon.
The band also released a split 7″ with The Knockdown in 2009, and will be appearing at The Fest 9 in Gainesville, FL over Halloween weekend.
Continue reading How Dare You to enter studio