BFV 1.1 Patch has just been released. Head over to FilePlanet and start downloading. This information was just leaked on the PlanetBattlefield forums and then the public release information just came out Here
The download link was up and then down… And now back up… Go download it quick!
Click read more for the changes in this patch… ==============
Battlefield Vietnam(tm) v1.1
Read Me File
July 1, 2004
NEW CONTENT AND FEATURES
**Maps and Vehicles**
-Defense of Con Thien is a head to head battle across the DMZ separating
North and South Vietnam.
Defense of Con Thien features 3 new vehicles:
-OH-6 Loach is a scout helicopter used by the USMarines. Its fast and agile,
armed with chain guns and can be used to spot for artillery strikes.
-Ka-25 Hormone is an attack helicopter used by the NVA. It carries chain
guns and heat seeking missiles, and also benefits from the addition of
radar in the nose.
-Stationary M60 emplacements with infinite ammo.
**Menu and Game Features**
-MapVote/KickVote/Buddy GUI from BF1942 1.6 has been integrated into BFV 1.1.
-Longer player names (Up to 23 characters) will show up on the TAB screen.
-Current tickets for each team displayed on the TAB screen.
-Server IP, name, and current map appear on TAB Screen.
-Server Favorites option added to server browser.
-Server Browser Legend added.
-Copy and Paste IP address into Add Server dialog box
-Servers rented through the EA Rent Server program have special a icon in the server browser.
-The choice to using English Only dialog for all VOs added to Options Menu.
-3d map now shows friendly mines, traps, explosives, ammo boxes, and
medical cabinets. These icons fade in as the player approaches.
-Pixel added to the middle of the crosshair.
-Flight Ceiling added to helicopters.
-Dedicated server supports the creation of a multiple mod/game mode maplist. Note that
Evolution mode is NOT supported in a mixed mod map list.
-Added an option to force team switch at the end of a round.
-Added an option to carry tickets over between rounds. This will work with
team switch, so the tickets will follow the team if they switch sides.
-Can force players with a defined string in their name to a particular team.
-Crosshair pixel centerpoint option added to dedicated server.
-Crosshair hit feedback option added to dedicated server.
-Dedicated server can choose between death camera options of orbit/reveal killer/free cam.
-TK punish mode options added to dedicated server.
-Password-reserved slots added to dedicated server.
-Option to disable the Flag Warning mini-map icon added.
-Disappearing/duplicate missiles bug fixed. This was especially prevalent with the Mi8.
-Fixed bug where NVA mobile tunnel spawns wouldnt appear for some players.
-Punkbuster button is easier to see, and easier to select.
-Multiple VO messages at connection time fixed.
-Selecting the current weapon from the weapon menu will close the menu.
-Splash physics against soldiers fixed. They now react with the appropriate
force when a tank shell explodes nearby.
-lowered 44 Magnum rate of fire to better sync with the animation.
-Free camera prediction moved to client side to give smoother control.
-Removed splash physics from friendly explosions when Friendly Fire is off.
-Airlifting Tango no longer repairs/rearms helicopter.
-Vehicles on Tango wont float in the air when Tango moves.
-Can no longer deploy Pungi Sticks when in an armed passenger position (they would
float around the vehicle).
-Can no longer deploy Claymores when in armed passenger position (they would
-Certain static object exploits fixed.
-Fixed potential exploit involved with altering video settings.
-AI shooting teammates has been lessened.
-AI visibility is now properly blocked by overgrowth/undergrowth.
-Jeeps take less damage in water.
-Jeep top speed and torque increased.
-Helicopter bullet damage decreased against light vehicles and air vehicles.
-The ability to track air targets was lowered for vehicle mounted heatseekers.
-MUTT tow rocket changed to a heat seeker. Reload time increased, ammo count decreased.
-Cobra heatseeker rate of fire decreased.
-Increased destabilization of Cobra when no driver, making it harder to switch to
the 2nd position to fire heatseekers.
-Slightly reduced Cobra hitpoints.
-M60 damage vs. helicopters increased.
-LAW and RPG damage vs. helicopters significantly increased.
-Vehicle resupply radius of ammoboxes increased from 3 to 8 meters.
-BM21SAM minimum firing pitch angle lowered.
-BM21SAM Rate of fire doubled, but now contains 4×10 round magazines with a long reload.
-Increased ammo count of M46 from 30 to 50 rounds.
-Replaced static crosshair with animated one in all mounted MGs.
-Lowered minimum pitch of all tank turrets as much as possible.
-Kit speeds adjusted so Scouts are fastest, Heavy Assault slowest.
-Falling damage when going down stairs reduced.
-Flaming Dart air towers are less vulnerable to explosives and mortar attacks.