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Frontlines: Fuel of War Xbox 360 Player Cap
First Person Shooter - Frontlines: Fuel of War
Written by Atomm   
Saturday, 16 February 2008
Frank DeLise, General Manager of Kaos Studios, made a post on the Kaos Studios Community Forums stating that there will be some servers set to 50 players for the Xbox 360 version of Frontlines: Fuel of War. This basically confirms earlier reports by GameSpot that the cap would be set to 50 players...
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Frontlines: Fuel of War Xbox 360 Achievements
First Person Shooter - Frontlines: Fuel of War
Written by Atomm   
Friday, 15 February 2008
The Xbox 360 Achievements for Frontlines: Fuel of War were released earlier this week. There are a total of 30 achievements, 23 for Single Player, 5 for Multiplayer, and 2 which are unknown as of this moment. All these achievements combined give a total of 1000 points. View the Achievements
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Frontlines Warfare Giveaway Reminder
First Person Shooter - Frontlines: Fuel of War
Written by Atomm   
Friday, 15 February 2008
Just a reminder that the Frontlines Warfare giveaway for ten posters of Frontlines: Fuel of War to ten random lucky winners ends tonight, February 15th 2008 @ 11:59PM PST. The Giveaway is now closed, we will be announcing the winners shortly.
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Audiosurf: Full Game & Demo Available Now
Game News - Steam Powered
Written by Atomm   
Friday, 15 February 2008
Rack up points "riding" your favorite music in Audiosurf, Dylan Fitterer's innovative new title now available on Steam. Exclusive to the Steam version, Audiosurf includes The Orange Box soundtrack, integrated with the game to enable "Still Alive" surfing and more.

Audiosurf is a music-adapting puzzle racer where you use your own music to create your own experience. The shape, the speed, and the mood of each ride is determined by the song you choose. You earn points for clustering together blocks of the same color on the highway, and compete with others on the internet for the high score on your favorite songs.

Audiosurf is one of the first titles to leverage the recently announced Steamworks, offering full support for the Steam Achievements that appear on Steam Community profile pages.

Take Audiosurf for a test ride -- the demo is available here.
Source
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Frontlines: Fuel of War Confirmed Ship Date
First Person Shooter - Frontlines: Fuel of War
Written by Atomm   
Thursday, 14 February 2008
Mitch Gross, Community Manager from Kaos Studios, has sent word that the confirmed ship date for Frontlines: Fuel of War will be February 25th, 2008 for both the PC and Xbox 360. Digital distribution will also be available on this date. Frontlines: Fuel of War for Xbox 360 and PC...
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Free Team Fortress 2 Update Available Now
Game News - Steam Powered
Written by Atomm   
Thursday, 14 February 2008
A Free automatic update for Team Fortress 2 is now available via Steam. The release is headlined by the introduction of “Badlands,” a new map that pushes control-point gameplay onto vertical landscapes.

To view the full release notes, click here.
Source
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Updates for TF2, Source Engine, SourceTV
Game News - Steam Powered
Written by Atomm   
Thursday, 14 February 2008
Updates to Team Fortress 2, the Source Engine, and SourceTV have been released. The updates will be applied automatically when your Steam client is restarted. The full change list can be found below:

Source Engine
  • Refactored how lightmaps are downloaded to the graphics card at level load. On some hardware configurations this can lower level load times significantly
  • Optimized some particle systems to improve performance on some hardware configurations
  • Player stats are now sent up as they change, rather than when the player dies
  • Improved playback of sub-frame sounds
  • Fixed a crash caused by alt-tabs during map load
  • Eliminated unnecessary temporary memory allocation in scenefilecache

Team Fortress 2

  • Badlands released
  • Changes to Dustbowl
    • Added a new access point to the stage2 attacker gates (drop-down left from spawn), allowing attackers a way to reach the left route without being subjected to the spam and sentry gun fire
    • Fixed a gap in stage 3, cap 1 that allowed a player with to wiggle above the "ceiling" clip
    • Fixed a gap behind stage 1, cap 1 house
    • Fixed a high perch on stage1 cap1 house roof
    • Fixed a perch offering view of nodraw textures and the skybox (stage1 cap2 rock barrier)
    • Fixed a few places where rockets/demoman pipes could pass through non-solid models
    • Sealed up a gap over stage1 lower startgate
    • Clipped off tall windows in stage 3 to prevent sentry guns from behind built behind them
  • Changes to Capture the Flag Well
    • Fixed trains not starting on map spawn
    • Removed cap association from red spawns that were spamming console
  • Changes to Granary
    • Removed spawn timing advantage from the middle (from -3 to 0)
    • Fixed several model perch exploits (red, blue cp1 gate and blue cp2 gate pipe)
    • Fixed a few places where players could get stuck between containers and silos
    • Adjusted playerclips on red container that made it appear like players were floating
  • Added a small delay (200 ms) before a zoomed sniper shot can get a critical hit
  • Added server side convar mp_fadetoblack. Same functionality as Counter-Strike, used mainly during in-person tournaments and LAN events
  • Added flamethrower "sizzle" sound when the Pyro is hitting a target
  • Updated explosion debris to be a bit darker
  • Fixed idle players not being kicked from the server if mp_allowspectators was set to 0
  • Added ctf_well to the default mapcycle.txt file
  • Added ctf_well to the default motd.txt file
  • Fixed floor tile material type
  • Fixed some weapon damage info missing from TF2 game stats
  • Made some small changes to the Demoman viewmodel that were causing performance problems
  • Added a new timer to the HUD to show the value of mp_timelimit. This is useful if you're playing a timed match on 2Fort, where you only set a timelimit on the server and no other win conditions.
  • Added server log entry for buildings destroyed by their owner
  • Fixed sentry gun shadows being clipped
  • Updated glass material

SourceTV

  • SourceTV now uses a hidden slot on the game server. This allows for 24 player servers to also have a SourceTV proxy connected to it
  • Fixed Pyro's flamethrower flames not showing up in SourceTV

Source
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Frontlines: Fuel of War - PC Demo
First Person Shooter - Frontlines: Fuel of War
Written by Atomm   
Wednesday, 13 February 2008
Mitch Gross, Community Manager from Kaos Studios, has informed us that the PC Multiplayer Demo for Frontlines: Fuel of War will be released on March 11, 2008 at 1pm EST and will contain the maps Invasion and Oilfield. Many people have been asking and we're happy to announce that we...
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Now on Steam - Baseball Mogul 2008
Game News - Steam Powered
Written by Atomm   
Wednesday, 13 February 2008
Baseball Mogul 2008, is now available on Steam for only $19.95.

Baseball Mogul 2008 is the 10th edition of the award-winning game that puts you in complete control of any professional baseball team -- the baseball game for fans who want their success on the field determined by their strategy, not their reflexes. Baseball Mogul begins on Opening Day of any year you choose, from 1901 to 2007. As General Manager (GM), you control a 25-man major league roster plus up to 100 additional minor league players.
Source
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Free Team Fortress 2 Update Coming Thursday
Game News - Steam Powered
Written by Atomm   
Wednesday, 13 February 2008
On Thursday, February 14 at 11 am PST, all PC versions of Team Fortress 2, the class-based multiplayer action game named PC Game of the Year by Gamespy.com, will receive its largest update since the product was first made available on October 10, 2007, as part of Valve's best-selling Orange Box compilation.

The free update includes global optimizations for networking, graphics, and player statistics, plus improvements to Source TV for tournament viewing.

In addition, three of the currently available maps (Dustbowl, Granary, CTF_Well) have been iterated for enhanced performance and gameplay.

The release is headlined by the introduction of “Badlands,” a new map that pushes control-point gameplay onto vertical landscapes.

Available free to all Team Fortress 2 PC gamers around the world automatically via Steam, there are too many features and improvements included in this update to list here. To view the full release notes, click here.
Source
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Frontlines: Fuel of War Developer Diary
First Person Shooter - Frontlines: Fuel of War
Written by Atomm   
Tuesday, 12 February 2008
THQ posted a developer diary of Forrest Dowling, Senior Level Designer from Kaos Studios, in which he discusses his role with Frontlines: Fuel of War. Of my many responsibilities as a level designer, one of the most difficult is optimization and performance tuning. This was made...
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