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Game News -
Steam Powered
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Written by Atomm
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Wednesday, 11 August 2010 |
Steam's browser and chat windows are now grouped as tabs! You can manage multiple chats and web pages each in a single window in our latest Beta.
We've also been making some improvements to Steam's browser performance and stability, with the biggest gains on the Mac in particular. Flash video playback is now faster and more stable here, and the browser now loads cached content quickly. The video below shows a before and after comparison of our store's home page loading in the released Steam client and our latest Beta. The comparison is fair, in that both versions of the client had the same amount of time after start up to "settle," and both had the page content in their local cache. What was once molasses is now a normal web page in a normal-speed web browser. Yay!
You can give these improvements a whirl in the latest Beta by visiting Steam client Settings or Preferences and opting into the Beta Update offered there. And as always, do share your feedback on the Steam Forums.
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Game News -
Steam Powered
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Written by Atomm
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Wednesday, 11 August 2010 |
Pre-purchase Tom Clancy's H.A.W.X.® 2 before launch and receive a FREE copy of Blazing Angels® 2!

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Game News -
Steam Powered
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Written by Atomm
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Tuesday, 10 August 2010 |
Horrid Henry is now available on Steam.
Now Horrid Henry moves from the multi-million selling book series and massively successful TV show onto the PC!
Henry is a head-strong boy, constantly raging against the tyranny of adults and infuriating girls.
Henry has a range of special skills and equipment he can use during missions. His task is to dash around locations playing pranks on other characters while trying to avoid getting caught.
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Game News -
Steam Powered
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Written by Atomm
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Tuesday, 10 August 2010 |
The fine folks over at ETF2L have launched their Highlander Community Challenge, and we're excited to be a part of it. We'll be giving out in-game medals to everyone who participates, so if you've got some friends who should stop wasting their gaming time and get to the work earning virtual goods (for you), now's the time.

Ubercharged.net has put up their most recent Interview with a Community Item Creator, Larolaro. We love reading these, because it's often the case that we get the best feedback when the community talks to itself, instead of when it's talking to us.We ask for feedback on our tools all the time, and everyone's much too nice to tell us directly that they're like a "beautiful ornate chair with a spike carved into the seat". Also, Hackett mentioned to us that he's trying to get in contact with other Community Item creators, so if you've made something that we've shipped, and want to create more colorful analogies for describing our toolset, then contact him on the UC forums.
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Game News -
Steam Powered
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Written by Atomm
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Tuesday, 10 August 2010 |
Plants vs. Zombies: GOTY Edition is now available with updated and expanded content including 20 new Steam Achievements, Steam Cloud support, and the interactive Zombatar™. Now with SteamPlay, Plants vs. Zombies can be played on either Mac or PC!
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Game News -
Steam Powered
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Written by Atomm
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Tuesday, 10 August 2010 |
To celebrate the new update, Nation Red is now on sale until Thursday, August 12th, 2010.
Horde rush? Yes. Online co-op? You bet. Now's the perfect time to get yourself and your friend hooked in the all-new online co-op mode and enjoy the new weapon, perks, power-ups, and Achievements.
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Game News -
Steam Powered
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Written by Atomm
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Tuesday, 10 August 2010 |
The Mafia II Demo is now available for download.
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Game News -
Steam Powered
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Written by Atomm
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Tuesday, 10 August 2010 |
Updates to Commander: Conquest of the America have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Version 1.03 (Patch 1) 9.8.2010
Features:
- Ship highlighting in tactical level - AI will now build fleets with 1-3 squadrons - A message is received when colony has a need - Resource window can now be accessed by clicking the 3D resources and from Colony-founding view - Morale information now shown in port name tags on strategic level
Balancing:
- Overall autoresolve balancing - Overall ship balancing (schooner, xebec, brig, carrack, cutter) - AI has now the possibility to select upgrades to ships - More damage inflicted when fleeing from autoresolve - Destroyed fort affects ships' morale less - Need amounts are decreased - Smaller visibility range for squadrons - Increased warehouse capacity (all levels) - Reduced birth rate - Reduced damage to crew from grape shots - Ship upgrade prices are now relative to the ship price - DLC 1: Colonial Navy overall balancing
Fixes:
- Info text and tiny icon shown over ship icon in shipyard if the shipyard level is too low - Problem with water showing black with some older graphics card drivers fixed - AI nations will not make war offers to player anymore, if it is in war with him - strategic camera scroll tweaked - Impossible to select "heavier cannons" upgrade if the ship has no cannons - Soldiers don't shoot from sinking ships anymore - When Port attack is clicked from squadron interface, it'll show red crosshair on enemy ports, when mouse hovers over them - No "cannon accuracy" upgrade for ships with no cannons - Tooltips for upgrades in Shipyard now show full upgrade description - Graphics and tooltips for shipyard build button improved - "Build more warships" -mission fixed - Fixed tax-slider (smoother) - Now to move trade items from warehouse to squadron also when balance is under 0 - Fleets cannot resupply at colonyspots anymore - AI doesn't add more colonists than there is space left - It's not possible for forts to flee the battle anymore - Problem with squadrons of a larger fleet disappearing when entering a port fixed - CTD-fix: AI squadron-merge caused a crash on savegame - CTD-fix: clicking "sell all" in the colony trade view caused a crash sometimes - CTD-fix: When trying to load a game or trying to return to main menu while in tactical with a fort, the game could crash - screen edge scrolling fixed for dualscreen & triplehead (triplehead can be enabled from options.txt) - possibility to lock cursor to game window or on dualscreen to the other screen (can be changed from options.txt) - Strategic camera problem with low fps fixed - GUI shows amount of cannons correctly now - AI will now repair their fleets at port in month change - Fixed flashing strategic loading screen when loading a game from main menu or ingame-menu before showing the correct loading screen. - Player can't see AI squadrons in docks/trade/people-windows anymore when in alliance and AI squadron arrives to player port for resupplies. - New commander created for captured AI squadrons - Friendly fort not spawned anymore on top of enemy fort when attacking enemy colony after multiple defending colony battles. - Tooltips for specialist fixed (squadron info window) - DLC ships used to display wrong icons in shipyard - Building prices now correct in every difficulty level - Building prices sometimes didn't fit the designated area - pressing tab (changing colony) did not hide selected fleet bouys - rare CTD caused by native raid fixed - "Buy soldiers" button disabled ( grey ) when no more room for soldiers - tactical level tip-text removed since we now have a tutorial box on the top right corner - "Barcelona" is changed to "Sevilla"
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Game News -
Steam Powered
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Written by Atomm
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Monday, 09 August 2010 |
Updates to Alien Swarm SDK have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Alien Swarm SDK
- Alien Swarm Authoring Tools updated with support for mod configurations
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Game News -
Steam Powered
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Written by Atomm
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Monday, 09 August 2010 |
Updates to Europa Universalis: Rome have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
- Annexation of two province states allowed
- Rebels can now declare independence
- Rebels and pirates now fight as if they had a martial 7 leader, and use tech modifiers
- Mercenaries are now twice as expensive to maintain, but reinforce (with their own manpower) at a slow pace
- Revised the childhood events of characters to present clearer choices
- Civil wars no longer affect trade routes
- Improved handling of foreign occupation of provinces at the end of a civil war (no more gamey auto-conquests)
- Winning a civil war now gives a big loyalty boost to all characters
- Winning wars gives ruler popularity, losing costs popularity
- Generals and admirals no longer lose or gain loyalty and family prestige when assigned or dismised, or when units are reorganized
- Generals and admirals gain some monthly loyalty for each cohort or ship they command that is _not_ personally loyal to them
- No longer possible to disband units with personal loyalties
- AI improvements across the board
- Women are allowed to hold offices among the Siluri and Catavellauni
- Leader skill now matters less in combat
- Some new events, characters and character ambitions added
- Tylis is now a powerful tribe at game start to simulate the Gallic invasion of the Balkans
- Massively speeded up load times
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Game News -
Steam Powered
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Written by Atomm
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Monday, 09 August 2010 |
Updates to Hearts of Iron III: Semper Fi have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
- Fixed multiple crash bugs, most related to nations being annexed
- Fixed the missing unit model picture bug
- Fixed the Arcade Mode freeze during "Adapting History"
- Fixed the bug with automated HQs below Theatre level suddenly deciding to defend the whole theatre front
- Convoys should no longer ship either fuel or supplies when none are needed in the area
- AI improvements across the board
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