Far Cry 2 Update Released

Updates to Far Cry 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Far Cry 2

  • Fixed Dolby 5.1 support for most sound cards
  • Fixed mission objectives marker after a loading a save game
  • Fixed for difficulty level not changing health when updated
  • Fixed Jackal Tapes and Partner Tapes pages
  • Fixed Field Manuals not unlocking after game mode change
  • Fixed glider key remapping
  • Fixed keyboard controls remapping in single mode that didn’t carry into multiplayer mode
  • Prevent a buddy from getting stuck when healing him while receiving damages
  • Fixed stats of favorite weapon not properly reset between loaded save games
  • Fixed the mortar moving the player through wall
  • When creating a dedicated server with PunkBuster enabled then close it to create another but this time with PunkBuster disabled, PunkBuster will still be considered ON, on this new server
  • Display server’s IP address in lobby, beside the match’s name (for direct IP join to work)
  • Fixed a problem where a player could get stuck (and couldn’t get killed) after pressing the interaction key while wounded and getting rescued by a teammate at the same time
  • Fixed vehicles not being respawned if they were never used
  • A ranked match that is already started will not be listed in the match list
  • Fixed users not being able to see a match if the host switched match mode after a rank. Prevent the host from changing the server setting in a Ranked Match through the console
  • Fixed a glitch that could make a player invisible to another
  • Improved match start conditions. Ranked games can now also start if the player max is attained and everybody but the host is ready
  • Fixed if a user has too many user maps and tries to enter the map rotation menu in a Player or Ranked match, he would get disconnected
  • Fixed incorrect check for negative values when adjusting diamond count
  • Fixed a problem where a player would render through objects if healing a wounded playing while being wounded at the same time
  • Fixed players with same name by using identifiers instead of names
  • Always validate the diamond pool after class upgrades, reset or rank up to avoid getting more diamonds than the player is supposed to for his rank
  • Fixed reload not being interrupted on the host when a client picks a weapon while reloading
  • Fixed crash when creating a LAN game without a network cable
  • Fixed a random crash when joining a game
  • Fixed to make sure game is minimized in order to show the website when clicking on ubi.com
  • Fixed crash in editor when deleting many objects in very rapid succession
  • Fixed crash in editor during parsing of the map headers
  • Fixed a random crash that could happen when pressing ESC to cancel a Benchmark run
  • Added CPU Intensive benchmark test run
  • Allow launching the Dedicated Server Launcher in command line

Source Updates to Far Cry 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Far Cry 2

  • Fixed Dolby 5.1 support for most sound cards
  • Fixed mission objectives marker after a loading a save game
  • Fixed for difficulty level not changing health when updated
  • Fixed Jackal Tapes and Partner Tapes pages
  • Fixed Field Manuals not unlocking after game mode change
  • Fixed glider key remapping
  • Fixed keyboard controls remapping in single mode that didn’t carry into multiplayer mode
  • Prevent a buddy from getting stuck when healing him while receiving damages
  • Fixed stats of favorite weapon not properly reset between loaded save games
  • Fixed the mortar moving the player through wall
  • When creating a dedicated server with PunkBuster enabled then close it to create another but this time with PunkBuster disabled, PunkBuster will still be considered ON, on this new server
  • Display server’s IP address in lobby, beside the match’s name (for direct IP join to work)
  • Fixed a problem where a player could get stuck (and couldn’t get killed) after pressing the interaction key while wounded and getting rescued by a teammate at the same time
  • Fixed vehicles not being respawned if they were never used
  • A ranked match that is already started will not be listed in the match list
  • Fixed users not being able to see a match if the host switched match mode after a rank. Prevent the host from changing the server setting in a Ranked Match through the console
  • Fixed a glitch that could make a player invisible to another
  • Improved match start conditions. Ranked games can now also start if the player max is attained and everybody but the host is ready
  • Fixed if a user has too many user maps and tries to enter the map rotation menu in a Player or Ranked match, he would get disconnected
  • Fixed incorrect check for negative values when adjusting diamond count
  • Fixed a problem where a player would render through objects if healing a wounded playing while being wounded at the same time
  • Fixed players with same name by using identifiers instead of names
  • Always validate the diamond pool after class upgrades, reset or rank up to avoid getting more diamonds than the player is supposed to for his rank
  • Fixed reload not being interrupted on the host when a client picks a weapon while reloading
  • Fixed crash when creating a LAN game without a network cable
  • Fixed a random crash when joining a game
  • Fixed to make sure game is minimized in order to show the website when clicking on ubi.com
  • Fixed crash in editor when deleting many objects in very rapid succession
  • Fixed crash in editor during parsing of the map headers
  • Fixed a random crash that could happen when pressing ESC to cancel a Benchmark run
  • Added CPU Intensive benchmark test run
  • Allow launching the Dedicated Server Launcher in command line

Source

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