STALKER: Clear Sky Update Released

Updates to STALKER: Clear Sky have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

STALKER: Clear Sky

  • Fixed an error which prevented the guide from leading the player to the Cordon. This was caused by the fact that the autosave function failed to save all data, and once such a saved game was loaded, the game became impossible to complete. If this error occurred, it was necessary to restart the game from the beginning
  • Fixed a bug with secondary objectives (Deliver item), which caused the arrow to point to the wrong NPC after a save/load
  • Changed the reward for lowering the bridge in the Red Forest
  • Changed the reward for killing bandits at the Freedom base filling station
  • Fixed the Freedom technician’s dialogue. After accepting a secondary objective, it became impossible to undertake/complete objectives to find flash drives
  • Fixed an error, which caused the situation to be displayed incorrectly in the PDA Faction War section
  • Fixed an error, which caused the number of grenades for the grenade launcher attachment to be saved incorrectly following modifications
  • Fixed an error, which caused FPS to fall when the cursor was moved over headings on the PDA map
  • Fixed an error, which sometimes caused the game to crash to desktop when the game was saved during an NPC death animation sequence
  • Fixed an error, which caused carried weight to be calculated incorrectly when a suit was upgraded or artifacts attached
  • Fixed an error, which sometimes caused faction strength to be displayed incorrectly in the PDA statistics
  • Fixed an error, which caused the game to crash following the loading of a saved game due to incorrect saving of monster animations and armed NPC grenades
  • Fixed an error, which sometimes caused ammo to be displayed incorrectly after searching bodies
  • Fixed an error, which sometimes caused individual NPCs to be enemies, while the rest of their faction was neutral or friendly
  • Fixed several minor HUD, inventory, PDA and main menu errors
  • Minor rebalancing of trade and items that pop out of dead bodies
  • Fixed a problem, which allowed the player to leave the Zone in the water part of the game (first visit to the Swamps)
  • Changed the process for rewards given for joining factions
  • Changed rewards for destroying faction bases
  • Fixed game crashes during conversations with enemy technicians
  • Added ability to upgrade GP 37 with the help of Freedom and Bandit technicians

Source Updates to STALKER: Clear Sky have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

STALKER: Clear Sky

  • Fixed an error which prevented the guide from leading the player to the Cordon. This was caused by the fact that the autosave function failed to save all data, and once such a saved game was loaded, the game became impossible to complete. If this error occurred, it was necessary to restart the game from the beginning
  • Fixed a bug with secondary objectives (Deliver item), which caused the arrow to point to the wrong NPC after a save/load
  • Changed the reward for lowering the bridge in the Red Forest
  • Changed the reward for killing bandits at the Freedom base filling station
  • Fixed the Freedom technician’s dialogue. After accepting a secondary objective, it became impossible to undertake/complete objectives to find flash drives
  • Fixed an error, which caused the situation to be displayed incorrectly in the PDA Faction War section
  • Fixed an error, which caused the number of grenades for the grenade launcher attachment to be saved incorrectly following modifications
  • Fixed an error, which caused FPS to fall when the cursor was moved over headings on the PDA map
  • Fixed an error, which sometimes caused the game to crash to desktop when the game was saved during an NPC death animation sequence
  • Fixed an error, which caused carried weight to be calculated incorrectly when a suit was upgraded or artifacts attached
  • Fixed an error, which sometimes caused faction strength to be displayed incorrectly in the PDA statistics
  • Fixed an error, which caused the game to crash following the loading of a saved game due to incorrect saving of monster animations and armed NPC grenades
  • Fixed an error, which sometimes caused ammo to be displayed incorrectly after searching bodies
  • Fixed an error, which sometimes caused individual NPCs to be enemies, while the rest of their faction was neutral or friendly
  • Fixed several minor HUD, inventory, PDA and main menu errors
  • Minor rebalancing of trade and items that pop out of dead bodies
  • Fixed a problem, which allowed the player to leave the Zone in the water part of the game (first visit to the Swamps)
  • Changed the process for rewards given for joining factions
  • Changed rewards for destroying faction bases
  • Fixed game crashes during conversations with enemy technicians
  • Added ability to upgrade GP 37 with the help of Freedom and Bandit technicians

Source

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