1 Million and Counting…

The folks over at Blizzard sent us a nice press release on Warcraft III. Seems it has become the fastest selling game to reach 1 Million….. WOW!

Click Read More for the full release….

WARCRAFT® III: REIGN OF CHAOS™ SHATTERS SALES RECORDS WORLDWIDE WITH OVER 1 MILLION COPIES SOLD

Blizzards latest product becomes fastest-selling PC game ever

IRVINE, Calif. – JULY 22, 2002 – Blizzard Entertainment®, a studio of the games division of
Vivendi Universal Publishing, announced today that
Warcraft® III: Reign of Chaos™, has surpassed 1 million units sold worldwide,
according to EDI sell-through, internal company estimates, and reports from key retail accounts around the world.
Over 4.4 million units of the game have been shipped to retail to satisfy demand for Warcraft III, which is now the
fastest-selling PC game ever, surpassing the records set in 2000 and 2001 by two other Blizzard titles, Diablo® II
and the expansion set, Diablo II: Lord of Destructionâ„¢, respectively.

Following in the tradition of previous Blizzard games, Warcraft III: Reign of Chaos is now the seventh Blizzard product
not only to sell 1 million copies, but also to reach #1 in U.S. sales. The game, which began shipping on July 3,
is topping PC sales charts in North America, Europe, and Asia.

“We are very excited about the worldwide demand for Warcraft III: Reign of Chaos,” stated Mike Morhaime,
Blizzard Entertainment president and co-founder. “We put a lot of effort into polishing every aspect of Warcraft III,
and the games popularity tells us that our long hours and hard work have paid off.”

Warcraft III: Reign of Chaos is the largest PC release for us since Diablo II in June 2000. We had high expectations
for this release and are pleased that its a solid hit,” stated Bob McKenzie, Director of Merchandising for GameStop,
Babbages, Software Etc., FuncoLand, and Gamestop.com. “Sales of the game have rivaled those of Diablo II: Lord of Destruction
from last year, and from what weve seen with previous Warcraft products and other Blizzard games, we expect Warcraft III: Reign
of Chaos to maintain top-seller status well into next year and beyond.”

In Warcraft III: Reign of Chaos, players revisit the war-torn world of Azeroth a generation after the end of the
Second War between the Orcs and the Humans. The fragile peace that had since settled over the land is now on the
verge of being shattered, for a dark power has returned after thousands of years to carry out its nefarious plans.
Two new races – the Undead Scourge and the Night Elves – emerge to join the fray, as players follow a single epic
storyline through four successive campaigns. Players can also take the battle into their own hands in an enhanced
multiplayer mode, playable on local area networks and exclusively over the Internet on Battle.net®, the largest online
service of its kind in the world.

A focus on concentrated battles between groups of mighty warriors brings an exciting new blend of action to the franchise.
In the single-player game, players follow the adventures of Legendary Heroes, who grow more formidable with experience.
As the game progresses, these Heroes are able to learn spells and special abilities and acquire powerful magic items.
Heroes advance even faster in multiplayer games, adding to the intensity of strategic combat between rival powers.
Expanded multiplayer options include the ability to share units and resources with allies and to compete anonymously
against other players of similar skill levels.

Warcraft III: Reign of Chaos also includes the most powerful and full-featured World Editor ever released for a Blizzard game.
The World Editor puts the same tools used by Blizzards designers into the hands of players, enabling them to create 3D maps
and unique missions, with scripts for units, spells, and action-packed events. Players will also be able to produce their own
in-game cinematics, using flexible camera controls and incorporating .mp3-based sound files.

Since its debut in 1994, the #1-selling Warcraft series has won industry acclaim and has shattered sales records worldwide
with over 6 million copies sold. In 1995, Blizzard followed the well-received Warcraft: Orcs and Humansâ„¢ with the critically
acclaimed Warcraft II: Tides of Darknessâ„¢, which won multiple Game of the Year awards and is still considered by many critics
to be one of the best games ever made.

Warcraft III: Reign of Chaos is available at retail chains worldwide for Windows® 98/ME/2000/XP and Macintosh® formats, at a
price of approximately $55-$60. The game is also available directly from Blizzard at (800) 953-SNOW
and www.blizzard.com. Warcraft III: Reign of Chaos has received a Teen rating from the ESRB.

Best known for blockbuster hits including the Warcraft series,
StarCraft®, and the
Diablo® series,
Blizzard Entertainment (www.blizzard.com), a studio of the games division of
Vivendi Universal Publishing,
the worlds third-largest publishing company, is a premier developer and publisher of entertainment software
renowned for creating many of the industrys most critically acclaimed games.
Blizzards track record includes six #1-selling games and multiple Game of the Year awards. The companys
free Internet gaming service Battle.net® reigns as the largest in the world, with millions of active users.

*Based on units shipped

One thought on “1 Million and Counting…”

  1. HELLO EVERYONE,

    I think this whole thing has been years in the making. Blizzard was once the top PC developer. They consistently made all time hit after all time hit. Several of the most iconic and legendary pc games were made by them, and pc gamers loved them for it.

    Then the steady stream of quality games slowed. Long time franchises were neglected, or given mediocre sequels. Then they started focusing on chasing the esports dream with new titles, whilst simultaneously neglecting the true OG esports game(which they made). Then they started insulting their fan base, telling them they don’t really want what they have been begging for for years. Then there’s Diablo Immortal, which would take several paragraphs to explain why that was the biggest slap in the face to a fanbase I think we’ve ever seen.

    PC gaming’s most beloved developer has been ignoring their fanbase and declining in quality for over 10 years now. The fans are sad, frustrated, and angry. Throw Blizzard making a horrible political move, opting to {Removed} in pursuit of money over basic human rights, on top of all that and here we are.

    THANKS AND REGARDS

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