EA announced the latest patch for Battlefield 1942. They addressed a lot of issues, including a few of the cheats. The bad news is they only addressed the cheats that made the game too difficult to play. They failed to address the two biggest cheats. I hope they get something out soon, because I find myself questioning when someone kills me from half way across the map or if they seem to reload too fast. IMHO, this could ruin a great game.
Click Read More for all the details of the patch.
After weeks of steadily growing anticipation, DICE and EA
are proud to present the North American version of the Battlefield 1942 1.2
patch (a European version is currently in the works). While theres a more
detailed list of the fixes and tweaks below, we wanted to highlight some of
1.2s features including a new file structure for mods and expansion packs,
improved AI response, and better support for NVIDIA cards.
Wed also like to thank the hordes of players who suggested other enhancements,
tweaks, and fixes theyd like to see. Rather than ignore those suggestions, we
chose to include as many of those suggestions as we could in the 1.2 patch.
Weve been thoroughly testing the patch and feel that youll truly find that
this patch will only make your Battlefield 1942 experiences better. So from all
of us at DICE/EA, enjoy your holiday weekend with Grandmaâ€™s pumpkin pie and a
healthy dose of Battlefield 1942!
Download the 21.8 MB patch from these sites:
- href=”http://www.3dgamers.com/games/battlefield1942/” target=”_new”>3DGamers
- href=”http://www.eagames.com.au/battlefield1942.php” target=”_new”>EA
- href=”http://www.fileplanet.com/files/110000/112888.shtml” target=”_new”>FilePlanet*
- href=”http://www.shacknews.com/ja.zz?comments=23878″ target=”_new”>Shack
- Low close combat hit accuracy
due to network lag is much improved.
- Some Server CPU usage
optimizations: Multiple server instances should perform better.
- Fixed currently connected
players being dropped at map switch in favor of new connections.
- Remote Console application is
- Release of bound sockets
- Bug causing missing spawn
points and Gray flags that do not change is fixed.
- Bug causing soldier animation
states to be dropped is fixed.
- Reconnection problems fixed.
- The ASEHost.dll "Failed
to execute ASEQuery_init()" error is fixed.
- No longer need to reissue the
admin.enableRemoteConsole and enableRemoteAdmin commands every time the
- Bug in Standalone Server
causing "Corrupted Data" error when hosting CTF on Bocage is
- Added hit detection feedback:
Client crosshairs blink with a small dot in the crosshair and additional
- lines when the server
registers a successful hit.
- Dedicated server settings are
saved properly. (Note: if Friendly Fire checkbox is turned off, the next
time the dedicated server is started the check box will be checked, but
the percentages will all be at 0%)
- Remote Admin (admin connected
to server as a player) does not have to authorize every time a new map
- Totally new file structure
- Ensures easy
implementation of mods and expansion packs.
- There is a bf1942.pid
file that includes the process id for the battlefield game running.
- Gameplay Tweaks
- Jeeps more sensitive
to shells (one shot equals one kill).
- Increased B17 rate of
fire for better carpet bombing.
- Grenade damage versus
tanks is 40% less powerful.
- AA Gun Damage vs
Infantry is increased (1 shot equals 1 kill in torso/head). Also removed
splash damage versus infantry.
- Slightly increased
knife damage distance.
- Slightly decreased
deviation when walking and shooting with side arms.
- Increased damage for
Machine Gun 42 and browning versus infantry.
- Increased damage for
Plane Machine Guns versus other planes.
- Tiger tank health
increased by 25%.
- Fixed M10 being
treated as a jeep for splash damage.
- Slightly increased
damage for MP40, MP18 and Thompson versus infantry.
- Cheats Removed
- "Long View
Distance" cheat fixed.
- "Turning Off
Fog" cheat fixed.
- Sound improvements and
- Irregular looping
sounds and/or loss of sounds bug has been fixed.
- Redundant sound state
- Memory usage optimizations.
- Physics engine improvements
- Mine placed on jeep
causing jeep to sink through ground no longer possible.
- AI optimization
- Bots do not jump in
and out of vehicles anymore.
- Bots have improved
mobility and behavior while sitting in tanks: close range enemies now
make the AI drive further away and fire from distance instead of just
hopelessly circling around the enemy.
- Several small tweaks
and improvements for bot control
- Major improvements to
- Improved path
selection (less prone to go on rough terrain).
- Major improvement of
the fire behavior.
- Fixed bug in SAIs
bot ordering update.
- Fixed AI handgun
- AI will not favor
planes on a runway which is blocked by other vehicles.
- Decreased AI view
- Several tweaks of
.con files for more accurate description of the game elements.
- New Button
"Custom Game" lets the player play a custom made mod game or
Expansion Pack games.
- Server browser
"Backfire" setting displays properly in server details window.
- The in-game console
stays in front of game text and is less transparent for improved
- Improved In-game
server browser filters.
- TAB button works so
players can see their own score even if they didnt make the top 3.
- The Minimap arrow
yellow flash lasts longer when a teammate uses a voice or radio command.
- Dedicated Server menu
has an added function called "Automatic Restart". When checked
the server will automatically restart if it crashes or is turned off any
other way than pressing the stop server button.
- Rendering Optimization
- Billboard trees for
- Hardware shadows on
all cards (GeForce 1-4).
- Hardware skinning on
animated meshes (wheels, flags, soldiers) (GeForce 3+ and hw
- New option to put
into videoDefault.con (if wanted)
(default is 0 = use hardware if available.)
(optimizing meshes to improve FPS).
- GeForce4 MX support
fix that eliminates desktop crashes occurring on some computers.